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Painted landscape: a fairy-tale castle on green hills under summer clouds, an old cannon in front.

Stack & Siege – castle siege game for iPhone, iPad and browser

One gap, and the castle falls.

A castle duel for iPhone and iPad. You build your wall from falling blocks, your opponent blasts it open again.

Join the beta Free via Apple's TestFlight. Open the link on your iPhone or iPad — you join inside the TestFlight app. On Android or a computer: play right now in the browser.
The same match on an iPad: the board fills the height, the header with both players spans the full width.
A match in the shooting phase on an iPhone: two walled castles with cannons, a river in between.

The rhythm

Build. Shoot. Arm up.

Set up once, then keep the beat: 25 seconds to build, 20 to shoot, 15 to arm up. You play at the same time — nobody waits for a turn.

Blocks drop to you, you rotate and place them. Close last round's hole first, then expand. In that order, not the other way round.

The build phase: two castles above and below a river, the next block previewed at the bottom.

Seven worlds

From Frostreich to Vulkanschlund.

Every match takes place in a different landscape — its own river, its own colours, its own ground. Nobody picks it: the world depends on a number both devices share. You are always in the same one.

Kristalltal (Crystal Valley): lush green meadow with sandy patches and rocks, a blue river between two walled castles with cannons.
Kristalltal
Frostreich (Frost Realm): snowy ground with frosted bushes, an ice-blue river and two castles mid-battle.
Frostreich
Glutwüste (Ember Desert): cracked pale sand with pebbles, a turquoise river between the red and the blue fortress.
Glutwüste
Vulkanschlund (Volcano Maw): dark rock with glowing veins, an orange lava stream instead of a river.
Vulkanschlund
Nebelmoor (Mist Moor): mossy green ground with bushes and blossoms, a blue stream between the castles.
Nebelmoor
Herbstwald (Autumn Forest): forest floor full of orange maple leaves and acorns, a blue river in the middle.
Herbstwald
Astralebene (Astral Plane): shimmering violet flagstones with little stars and a magenta river.
Astralebene

The one rule

Closed means closed.

When the build phase ends, the game lets water run into your field from outside. If it reaches your castle, you are out.

Diagonals count. Two blocks that only touch at a corner stop nothing — and your cannons are not a wall.

Firepower

Two cannons, two intentions.

You earn spoils during the match — for every ball that hits, every round you survive, every enemy cannon you destroy. You can only spend them in the armory phase.

Wall Breaker

Tears holes into the wall. Each additional one costs eighty spoils more than the one before.

200, then +80 per purchase

Slayer

Hits nothing but cannons. Out of reach in round 1: with flawless play you get to 530.

550
The armory phase: cards for cannon, Slayer, fast reload, armor and repair, each priced in spoils.

Avatars & collectibles

Twelve faces for your castle.

Every avatar is painted, none comes from a kit. Four are yours from the start, the other eight unlock as your level rises — the phoenix waits at level 50.

  • Painted avatar: a grinning skeleton under a violet hood with glowing eyes.Skeletonfrom the start
  • Painted avatar: a forest keeper in a green cloak with a crown of leaves.Forest Keeperfrom the start
  • Painted avatar: an ice mage in a blue hood holding a glowing ice crystal.Ice Magefrom the start
  • Painted avatar: a round black robot with glowing yellow eyes.Robotfrom the start
  • Painted avatar: a winking green-faced witch with red hair and a pointed hat.Witchfrom level 5
  • Painted avatar: a small cannon robot with a glowing orange eye.Cannon Botfrom level 10
  • Painted avatar: a green stitched-together monster with bolts in its neck.Frankensteinfrom level 15
  • Painted avatar: a skull with roaring flames on top.Fire Skullfrom level 20
  • Painted avatar: a plague doctor with a beaked mask and green goggles.Plague Doctorfrom level 25
  • Painted avatar: a boy with lightning crackling from his hand.Lightning Kidfrom level 30
  • Painted avatar: a wooden horse with glowing eyes.Trojan Horsefrom level 40
  • Painted avatar: a phoenix made of orange flame feathers.Phoenixfrom level 50

Cannons, impacts, trails.

Whatever you buy in the gold shop or craft in the forge is purely cosmetic. The dragon cannon shoots exactly as far as the plainest one — it just looks better doing it.

  • Painted collectible: a bronze cannon on a wooden carriage.Bronze gun
  • Painted collectible: a slim grey steel cannon.Steel gun
  • Painted collectible: a golden cannon wearing a red crown.Royal gun
  • Painted collectible: a cannon of glowing turquoise crystal.Crystal cannon
  • Painted collectible: an angular black cannon with a violet glow.Obsidian cannon
  • Painted collectible: a red cannon shaped like a dragon head.Dragon cannon
  • Painted collectible: a dark blue cannon covered in golden stars.Star launcher
  • Painted collectible: a violet cannon with a magical muzzle flash.Hexer cannon
  • Painted collectible: a glowing lava crater.Lava impact
  • Painted collectible: a shattering star of ice.Ice impact
  • Painted collectible: a bright yellow lightning strike.Lightning impact
  • Painted collectible: a swirling violet hole.Void impact
  • Painted collectible: a cannonball with a fiery tail.Inferno trail
  • Painted collectible: a ball with an ice-blue tail.Polar storm
  • Painted collectible: two rockets in a shower of sparks.Fireworks
  • Painted collectible: a shower of golden stars.Gold rain

On one device

Put the phone between you.

Everyone plays at the same time, each with their own block. The game knows from where your finger touches whose block it is.

Two players on one device: blue castle at the top, red at the bottom, two block fields side by side.
Two playersYou build at the top, your opponent at the bottom. Two block fields, no turn order.
Three players on one device: castles in blue, green and red around a three-armed river.
Three playersThe river splits into three arms, everyone gets a sector. Everyone against everyone.
The build phase on an iPad: the board fills the height, the next block previewed across the full width.

On the iPad

The same game, just bigger.

Portrait — and that is a decision, not an omission. Two people on one device sit at the short edges. In landscape the board would be a narrow strip in the middle, with space left and right that nobody needs.

Header and block bar reach the edges, the board stands between them as large as the height allows. None of it is a stretched phone image.

What else is inside

Four windows that are not on any board.

The forge: a stock of iron, silver, dragon scale and stardust, recipe cards below.
ForgeRare materials drop from online matches. They become pieces you cannot get in the shop.
The gold shop: cards for ball trails, profile frames, cannon finishes and victory effects.
Gold shopTrails, frames, cannons, victory effects. Every frame is made differently.
The achievements: a list of earned and open achievements with progress bars.
AchievementsFor things you don't do by accident. Whoever chases them plays differently.
The daily tasks: three assignments with progress and a gold reward to collect.
Daily tasksThree new ones every day, calculated from the date — the same for every player.

Small rules, big effect

The things you only notice after a few matches.

  • Charging upSkip a whole shooting phase and you build up a charge — the next salvo fires more balls accordingly. Holding fire is a real alternative to constant shooting.
  • A dying cannon takes walls with itWhen a cannon falls, it blows up the walls in a three-by-three area around it. Put your cannons tight against the wall and you lose both at once.
  • No downward spiralWithout a working cannon you get double pay and the next cannon at base price. Otherwise one lost round would end the match.
  • Rubble is raw materialShot-down walls stay as rubble. Repair turns it back into walls — and gets more expensive with every purchase.
  • Three bot levelsThe easy bot scatters its aim and fires less often. The hard one hits almost exactly and shops like someone who knows what they are doing.

Honestly

What it costs and what it knows about you.

  • It costs nothingNo ads, no purchases, no subscription, no energy that has to refill first.
  • No pay-to-winGold and cosmetics are a reward for playing. No item raises damage, range or reload time.
  • Online needs littleThe name you choose, your progress and your rating. No real name, no email, no advertising ID.
The main menu: player profile with level and rating, below it the buttons for local and online play.

Join in

Into the beta in three steps.

  • 1 · Get TestFlightApple's free testing app, from the App Store. All you need is an Apple ID. You don't create an account with me.
  • 2 · Open the linktestflight.apple.com/join/hE2AdHwr — on the device you want to play on. You join inside the TestFlight app, not in the browser; read on a computer, the link only brings you back to the same page.
  • 3 · Accept, install, playNew builds arrive on their own after that. Each one runs for 90 days, then the next one comes. You can leave any time via "Stop Testing" in TestFlight.
Join the beta

Two castles. One river. One rule.

Join the beta
FreePrice
1 – 3Players
4+Age rating
English, GermanLanguages